![]() ![]() On the PlayStation 2, the original was a. But once you get the hang of it, it gets fa. FANTAVISION (PS2, 2000) BRAND NEW FACTORY SEALED eBay 9.95: : FantaVision Sony PlayStation 2/PS2 Game NEW/SEALED Rhythm/Puzzle Game eBay 13.95: : Sony Playstation 2 PS2 Fantavision Sealed Complete Works Black Label Action eBay 18. Watch an explosive display of brilliant pyrotechnics that you control. Watch an explosive display of brilliant pyrotechnics that you control. A different PlayStation Blog post details six different Japanese-made VR games, most of which are new IPs except for fireworks simulator Fantavision 202X. Fantavision for PlayStation 2 game reviews & Metacritic score: Catch em. Reception Ĭompute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves. 7.2 Mixed or average reviews based on 13 Ratings Your Score 0 Summary: Catch 'em. The better the display, the bigger the points. Match colours and special effects to create extraordinary chain reactions. Control massive firework displays above cityscapes, amusement parks and an orbiting space station in this dazzling real-time puzzle game. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.Īdvertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of " tweening" and "transforming" to home computers. Description: Fantavision is a Puzzle video game published by SCEA released on October 25th, 2000 for the PlayStation 2. Experience Fantavision originally released on the PS2 system with up-rendering and Trophies. Because this is done in real-time, it allows for creative exploration and quick changes. The user creates frames, and the software generates the frames between them. įantavision allows the creation of vector graphics animations using the mouse and keyboard. Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988). Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.
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